An Accessible Multimodal Pong Game Space

Author:

Savidis Anthony,Stamou Apostolos,Stephanidis Constantine

Publisher

Springer Berlin Heidelberg

Reference7 articles.

1. Bierre, K.: Improving Game Accessibility. Gamasutra (2005), Retrieved 14 October 2005, from: http://www.gamasutra.com/features/20050706/bierre_01.shtml

2. D’Amico, C.: Gaming With A Disability. 3DAction planet (2001). Retrieved 14 September 2004, from: http://www.3dactionplanet.com/features/editorials/disabledgamers/index2.shtml

3. Ellis, B.: Ouch Guide to... Switch Gaming. BBC’s Ouch! web site (2005), Retrieved 14 October 2005, from: http://www.bbc.co.uk/ouch/closeup/switchgaming_guideto.shtml

4. Giguette, R.: Pre-Games: Games Designed to Introduce CS1 and CS2 Programming Assignments. ACM SIGCSE 35(Issue 1), 288–292 (2003)

5. O’Modhrain, S.: Accessible gaming. BBC’s Ouch! web site (2004). Retrieved 14 September 2004, from: http://www.bbc.co.uk/ouch/closeup/gaming.shtml

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1. An Arduino-based device for visually impaired people to play videogames;Multimedia Tools and Applications;2017-11-18

2. Towards Universal Game Development in Education;Advances in Web-Based Learning - ICWL 2012;2012

3. Advances in Game Accessibility from 2005 to 2010;Lecture Notes in Computer Science;2011

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