Author:
Ceccato Irene,Ricci Eleonora,Mazza Cristina,Bartolini Emanuela,Di Crosta Adolfo,La Malva Pasquale,Biondi Silvia,Colasanti Marco,Mammarella Nicola,Palumbo Rocco,Roma Paolo,Di Domenico Alberto
Abstract
AbstractThe present study tested the influence of stimuli emotional valence, emotional arousal, and typicality on memory recollection in three groups of participants exposed to the same environment through different modalities: in vivo exposure (i.e., real-life), 3D virtual reality (i.e., VR), and 2D pictures. Context-related free-recall, recognition accuracy, and recognition confidence were analyzed. The results showed that memory performance was best in the real-life modality, and participants in the VR and 2D pictures modalities performed comparably. Interesting effects of stimuli emotional valence and typicality emerged: in the VR and 2D pictures modalities, positive items were better recalled than negative items; typicality was relevant only in the real-life modality, with less common objects within the explored setting (i.e., an office) recalled more often. Furthermore, recognition accuracy and confidence were significantly higher in the real-life modality than in the VR and 2D pictures modalities. Further research is needed to support the creation of VR environments that are sufficiently comparable to real-life contexts in order to obtain higher ecological validity in studies of cognitive performance. In particular, the impact of stimuli typicality and emotional valence in VR contexts should be investigated to gain insight into how these features might improve memory recall in virtual scenarios.
Publisher
Springer Science and Business Media LLC
Subject
Arts and Humanities (miscellaneous),Developmental and Educational Psychology,Experimental and Cognitive Psychology,General Medicine
Reference48 articles.
1. Aggleton, J. P., & Brown, M. W. (2006). Interleaving brain systems for episodic and recognition memory. Trends in Cognitive Sciences, 10(10), 455–463. https://doi.org/10.1016/j.tics.2006.08.003
2. Anderson, M. C. (2020). Episodic memory: Organizing and remembering. In A. Baddeley, M. W. Eysenck, & M. C. Anderson (Eds.), Memory (pp. 163–206). Routledge.
3. Baddeley, A. D. (2004). The psychology of memory. In A. D. Baddeley, M. Kopelman, & B. A. Wilson (Eds.), The essential handbook of memory disorders for clinicians (pp. 1–13). Wiley.
4. Baddeley, A. D., Eysenck, M. W., & Anderson, M. C. (2020). Memory. Routledge.
5. Barreda-Ángeles, M., Aleix-Guillaume, S., & Pereda-Baños, A. (2021). Virtual reality storytelling as a double-edged sword: Immersive presentation of nonfiction 360-video is associated with impaired cognitive information processing. Communication Monographs, 88(2), 154–173. https://doi.org/10.1080/03637751.2020.1803496
Cited by
3 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献