From Hunt the Wumpus to EverQuest: Introduction to Quest Theory

Author:

Aarseth Espen

Publisher

Springer Berlin Heidelberg

Reference9 articles.

1. Aarseth, E.: Quest Games as Post-Narrative Discourse. In: Ryan, M.-L. (ed.) Narrative Across Media, pp. 361–376. University of Nebraska Press (2004)

2. Brand, J., Scott, K.: The Narrative and Ludic Nexus in Computer Games: Diverse Worlds II. Paper presented at the DIGRA conference in Vancouver (2005)

3. Buckles, M.A.: Interactive Fiction: The Storygame Adventure. Ph.D.-dissertation, UCSD (1985)

4. Frasca, G.: Ludologists love stories, too: notes from a debate that never took place. In: Proceedings Level Up 2003 Conference (2003)

5. Jenkins, H.: Game Design as Narrative Architecture. In: Harrigan, P., Wardrip-Fruin, N. (eds.) First Person, pp. 118–130. MIT Press, Cambridge (2004)

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1. A Transfiguration Paradigm for Quest Design;Games and Culture;2023-05-07

2. Development of quest games in the process of teaching students of technical specialties;WORLD MULTIDISCIPLINARY CIVIL ENGINEERING-ARCHITECTURE-URBAN PLANNING SYMPOSIUM WMCAUS 2022;2023

3. TropeTwist: Trope-based Narrative Structure Generation;FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games;2022-09-05

4. Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures;FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games;2022-09-05

5. Quest-Based Learning: A Scoping Review of the Research Literature;TechTrends;2021-10-09

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