Where Spatial Visualization Meets Landscape Research and “Pinballology”: Examples of Landscape Construction in Pinball Games

Author:

Edler DennisORCID

Abstract

AbstractMaps and map-like visualizations in digital games have been repeatedly addressed in research of cartography and related disciplines. For example, visualization techniques and tools used in video and computer games, including navigation and locomotion tools in VR gaming, have been analyzed and adopted to VR-based 3D cartographic modeling in recent time. A successful and diversified game which has only hardly been considered in the literature so far is pinball. Modern pinball machines are equipped with sophisticated map-like playfields (and other related components) that allow pinball players to immerse into a rapidly changing spatial story which is directed by the pinball movement. The (endless) game of skill is cognitively challenging and it sometimes even ‘plays with’ overloading the cognitive capacity of players by activating a multitude of multisensory (spatial) events. An overloaded communication of spatial information is apparently part of the success story of the game. The successful story of pinball also includes several characteristic themes that seem to fascinate the worldwide community of players (and retro fans). These themes, including their map-like visualizations, invite players to be involved into the rapid spatial story, and they include many ‘triggers’ for the individual and social construction of landscapes. These landscapes can fulfill desires for escapism. This article presents characteristic examples of successful and established modern pinball themes and discusses their potentials for landscape construction, from a social constructivist perspective.

Publisher

Springer Science and Business Media LLC

Subject

Earth and Planetary Sciences (miscellaneous),Computers in Earth Sciences,Earth-Surface Processes

Reference127 articles.

1. Aantrop M, Van Eetvelde V (2019) Territory and/or scenery: concepts and prospects of western landscape research. In: Mueller L, Eulenstein F (eds) Current trends in landscape research. Springer, Cham, pp 3–39

2. Adams E (2014) Fundamentals of game design, 3rd edn. New Riders, Indianapolis

3. Ahlqvist O (2011) Converging themes in cartography and computer games. Cartogr Geogr Inf Sc 38(3):278–285. https://doi.org/10.1559/15230406382278

4. Barton M (2017) Vintage games 2.0. An insider look at the most influential games of all time. CRC Press, Boca Raton

5. Bendrups F (2004) The tango space of Argentina. In: King S, Browitt J (eds) The space of culture. Critical readings in hispanic studies. University of Delaware Press, Newark, pp 100–109

Cited by 34 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Effectiveness Study on the Correct Interpretation of Point Symbols Using the Online Survey Method on the Example of the Witcher 3: Wild Hunt;KN - Journal of Cartography and Geographic Information;2024-01-26

2. Landschaft und Spiel;RaumFragen: Stadt – Region – Landschaft;2024

3. Nicht-visuelle Landschaften;RaumFragen: Stadt – Region – Landschaft;2024

4. Sozialisation und Landschaft;RaumFragen: Stadt – Region – Landschaft;2024

5. Forschen durch das digitale dreidimensionale Visualisieren von unsichtbaren Phänomenen: 3D-Visualisierung als Forschungsmethode der Landschaftsarchitektur. Aktuelle Potenziale durch freie Geodaten und Software-Verfügbarkeit;Interdisziplinäre Architektur-Wissenschaft: Praxis – Theorie – Methodologie – Forschung;2024

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3