Author:
Prodan Radu,Nae Vlad,Fahringer Thomas,Gorlatch Sergei,Glinka Frank,Ploß Alexander,Müller-Iden Jens
Reference11 articles.
1. BigWorld. BigWorld Technology, http://www.bigworldtech.com .
2. W. Cai, P. Xavier, S. J. Turner, and B.-S. Lee. A scalable architecture for supporting interactive games on the internet. In 16th workshop on parallel and distributed simulation, pages 60-67, Washington, DC, USA, 2002. IEEE Computer Society.
3. Emergent Game Technologies. Butterfly.net, http://www.emergentgametech.com .
4. T. Fahringer, R. Prodan et al. ASKALON: a Grid application development and computing environment. In 6th Int. Workshop on Grid Computing. IEEE Computer Society, 2005.
5. W.-C. Feng, D. Brandt, and D. Saha. A long-term study of a popular MMORPG. In NetGames’07, ACM Press., 2007.
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Multi-Cloud Container Orchestration for High-Performance Real-Time Online Applications;2023 31st Euromicro International Conference on Parallel, Distributed and Network-Based Processing (PDP);2023-03