A Grid Environment For Real-Time Multiplayer Online Games

Author:

Prodan Radu,Nae Vlad,Fahringer Thomas,Gorlatch Sergei,Glinka Frank,Ploß Alexander,Müller-Iden Jens

Publisher

Springer US

Reference11 articles.

1. BigWorld. BigWorld Technology, http://www.bigworldtech.com .

2. W. Cai, P. Xavier, S. J. Turner, and B.-S. Lee. A scalable architecture for supporting interactive games on the internet. In 16th workshop on parallel and distributed simulation, pages 60-67, Washington, DC, USA, 2002. IEEE Computer Society.

3. Emergent Game Technologies. Butterfly.net, http://www.emergentgametech.com .

4. T. Fahringer, R. Prodan et al. ASKALON: a Grid application development and computing environment. In 6th Int. Workshop on Grid Computing. IEEE Computer Society, 2005.

5. W.-C. Feng, D. Brandt, and D. Saha. A long-term study of a popular MMORPG. In NetGames’07, ACM Press., 2007.

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