Towards a serious games design framework for people with intellectual disability or autism spectrum disorder
Author:
Publisher
Springer Science and Business Media LLC
Subject
Library and Information Sciences,Education
Link
http://link.springer.com/content/pdf/10.1007/s10639-020-10124-4.pdf
Reference78 articles.
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3. Annetta, L. A. (2010). The “I's” have it: A framework for serious educational game design. Review of General Psychology, 14(2), 105–112.
4. Bamasak, O., Al-Tayari, H., Al-Harbi, S., Al-Semairi, G., & Abu-Hnaidi, M. 2013). Improving Autistic Children’s Social Skills Using Virtual Reality. In International Conference of Design, User Experience, and Usability, (pp. 342–351). Springer Berlin, Heidelberg.
5. Bargagna, S., Bozza, M., Buzzi, M.C., Buzzi, M., Doccini, E. & Perrone, E. (2014). Computer-Based Cognitive Training in Adults with Down’s syndrome. In Proceedings of the International Conference on Universal Access in Human-Computer Interaction, (pp. 197-208).
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