Publisher
Springer Science and Business Media LLC
Subject
Library and Information Sciences,Education
Reference71 articles.
1. Aesaert, K., & van Braak, J. (2015). Gender and socioeconomic related differences in performance-based ICT competences. Computers & Education, 84, 8–25. https://doi.org/10.1016/j.compedu.2014.12.017
2. Allers, J., Drevin, G., Snyman, D., Kruger, H., & Drevin, L. (2021). Children’s Awareness of Digital Wellness: A Serious Games Approach. In L. D. E. Al (Ed.), IFIP International Federation for Information Processing (pp. 95–110). Springer Nature.
3. Bartikowski, B., Laroche, M., Jamal, A., & Yang, Z. (2017). The type-of-internet-access digital divide and the well-being of ethnic minority and majority consumers: A multi-country investigation. Journal of Business Research, 82, 373–380. https://doi.org/10.1016/j.jbusres.2017.05.033
4. Behnamnia, N., Kamsin, A., & Ismail, M. A. B. (2020). The landscape of research on the use of digital game-based learning apps to nurture creativity among young children: A review. Thinking Skills and Creativity, 37, Article e100666. https://doi.org/10.1016/j.tsc.2020.100666.
5. Binkley, M., Erstad, O., Herman, J., Raizen, S., Ripley, M., Miller-Ricci, M., & Rumble, M. (2012). Defining Twenty-First Century Skills. In P. Griffin, B. McGaw, & E. Care (Eds.), Assessment and Teaching of 21st Century Skills (pp. 17–66). Springer. https://doi.org/10.1007/978-94-007-2324-5_2