Digital badges – rewards for learning?

Author:

Shields Rebecca,Chugh Ritesh

Publisher

Springer Science and Business Media LLC

Subject

Library and Information Sciences,Education

Reference19 articles.

1. Appel, M. (2012). Are heavy users of computer games and social media more computer literate? Computers and Education, 59, 1339–1349.

2. Bixler, B., & Layng, K. (2013). Digital badges in higher education. http://newcomb.tulane.edu/blogs/uccbadges/case-studies/digital-badges-in-higher-education/ . Accessed 26 July 2015.

3. Bowen, K., & Thomas, A. (2014). Badges: a common currency for learning. Change: The Magazine of Higher Learning, 46(1), 21–25.

4. Cassells, T., Broin, D., & Power, K. (2016). Increasing student engagement with gamification. 9th European Conference on Games Based Learning, 8–9, 770–773.

5. Chugh, R. (2010). E-learning tools and their impact on pedagogy. In Ubha, D.S. & Kaur J. (eds), Emerging Paradigms in Commerce and Management Education. GSSDGS Khalsa College Press, Patiala, India, 58–81, ISBN: 978-81-909755-2-0. https://www.researchgate.net/publication/275771731_E-learning_tools_and_their_impact_on_pedagogy .

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