Bolstering the quality and integrity of online collaborative university- level courses via an open Sim standalone server in conjunction with sloodle

Author:

Pellas Nikolaos

Publisher

Springer Science and Business Media LLC

Subject

Library and Information Sciences,Education

Reference34 articles.

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3. Bloomfield, P. (2011). Expanding a VLE-based integration framework supporting education in Second Life. Serious Games and Edutainment Applications, 4, 369–396.

4. Brown, A., & Green, T. (2009). Issues and trends in instructional technology: Web 2.0, Second Life, and STEM share the spotlight. In M. Orey, V. J. McClendon, & R. M. Branch (Eds), Educational Media and Technology Yearbook, 34, 7–23.

5. Chaney, D., Chaney, E., & Eddy, J. (2010). The context of distance learning programs in higher education: Five enabling assumptions. Online Journal of Distance Learning Administration, 13(5).

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