User acceptance of augmented reality welding simulator in engineering training
Author:
Publisher
Springer Science and Business Media LLC
Subject
Library and Information Sciences,Education
Link
https://link.springer.com/content/pdf/10.1007/s10639-020-10418-7.pdf
Reference63 articles.
1. Ahn, T., Ryu, S., & Han, I. (2004). The impact of the online and offline features on the user acceptance of internet shopping malls. Electronic Commerce Research and Applications, 3(4), 405–420. https://doi.org/10.1016/j.elerap.2004.05.001.
2. Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educational Research Review, 20, 1–11. https://doi.org/10.1016/j.edurev.2016.11.002.
3. Alqahtani, H., Kavakli, M., & Sheikh, N. U. (2018). Analysis of the technology acceptance theoretical model in examining users’ Behavioural intention to use an augmented reality app (IMAPCampus). International Journal of Engineering and Management Research, 8(5), 37–49. https://doi.org/10.31033/ijemr.8.5.6.
4. Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. IEEE Computer Graphics and Applications, 21(6), 34–47. https://doi.org/10.1109/38.963459.
5. Bagozzi, R., & Yi, Y. (1988). On the evaluation of structure equation models. Journal of the Academy of Marketing Science, 16, 74–94. https://doi.org/10.1007/BF02723327.
Cited by 57 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. A monocular visual body enhancement algorithm for recreating simulation training games for sports students on the field;Entertainment Computing;2025-01
2. Ruby: The Sensory Module in the GEMS Erasmus+ Project;2024 XVI Congreso de Tecnología, Aprendizaje y Enseñanza de la Electrónica (TAEE);2024-06-26
3. Can we engage players with extended reality in gaming applications? A Stimulus-Organism-Response framework;Entertainment Computing;2024-05
4. Acceptance of augmented reality for laboratory safety training: methodology and an evaluation study;Frontiers in Virtual Reality;2024-04-26
5. Augmented Reality in Industry 4.0 Assistance and Training Areas: A Systematic Literature Review and Bibliometric Analysis;Electronics;2024-03-21
1.学者识别学者识别
2.学术分析学术分析
3.人才评估人才评估
"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370
www.globalauthorid.com
TOP
Copyright © 2019-2024 北京同舟云网络信息技术有限公司 京公网安备11010802033243号 京ICP备18003416号-3