Spatial mental imagery gap of student–studio lecturer and client–designer/architect by virtual reality and non-virtual reality

Author:

Adharamadinka MuhammadORCID,Junaidy Deny WillyORCID

Funder

Institute for Research and Community Services ITB

Publisher

Springer Science and Business Media LLC

Subject

Library and Information Sciences,Education

Reference16 articles.

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2. Georgiev, G. V., & Nagai, Y. (2011). A conceptual network analysis of user impressions and meanings of product materials in design. Materials and Design, 32(8–9), 4230–4242.

3. Georgiev, G. V., Nagai, Y., Taura, T., Noda, S., & Willy, D. (2012). Analysis of user feelings during interface operation: Implications for creative design. In Proceedings of the 2nd international conference on Design Creativity volume 2, pp. DS73–72.

4. Grice, H. P. (1975). Logic and conversation. In P. Cole & J. L. Morgan (Eds.), Syntax and semantics 3 speech act (pp. 41–58). Academic Press.

5. Higuera-Trujillo, J. L., López-Tarruella Maldonado, J., & Llinares Millán, C. (2017). Psychological and physiological human responses to simulated and real environments: A comparison between Photographs, 360° Panoramas, and Virtual Reality. Applied Ergonomics, 65, 398–409.

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