Author:
You L. H.,Ugail H.,You X. Y.,Zhang Jian J.
Reference29 articles.
1. Angelidis, A., & Singh, K. (2007). Kinodynamic skinning using volume-preserving deformations. In Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on computer animation (pp. 129–140). Aire-la-Ville: Eurographics Association.
2. Capell, S., Green, S., Curless, B., Duchamp, T., & Popović, Z. (2002). Interactive skeleton-driven dynamic deformations. ACM Transactions on Graphics (SIGGRAPH 02), 21(3), 586–593.
3. Capell, S., Burkhart, M., Curless, B., Duchamp, T., & Popović, Z. (2007). Physically based rigging for deformable characters. Graphical Models, 69(1), 71–87.
4. Chen, D. T., & Zeltzer, D. (1992). Pump it up: Computer animation of a biomechanically based model of muscle using the finite element method. In SIGGRAPH 92 (pp. 89–98).
5. Du, H., & Qin, H. (2000). Direct manipulation and interactive sculpting of PDE surfaces. Computer Graphics Forum, 19(3), 261–270.