1. Alexander C., Ishikawa S., Silverstein M.: A Pattern Language: Towns, Buildings Construction. Oxford University Press, London, 1977.
2. Barros L. M., da Silva A. T., Musse S. R.: Petrosim: An architecture to manage virtual crowds in panic situations. In Proceedings of the 17th International Conference on Computer Animation and Social Agents (CASA 2004) (Geneva, Switzerland, 2004), vol. 1, pp. 111–120.
3. Bruls M., Huizing K., van Wijk J.: Squarified treemaps. In Proceedings of the Joint Eurographics and IEEE TCVG Symposium on Visualization (2000), pp. 33–42.
4. Braun A., Musse S., Bodmann L. O. B.: Modeling individual behaviors in crowd simulation. In Computer Animation and Social Agents (New Jersey, USA, May 2003), pp. 143–148.
5. Boulanger K., Pattanaik S., Bouatouch K.: Rendering grass terrains in real-time with dynamic lighting. In SIGGRAPH’06 (2006), ACM, New York, p. 46.