Author:
Seo Kyoungwon,Kim Jieun,Ryu Hokyoung,Jang Seongho
Reference35 articles.
1. Acuna, A., & Sosa, R. (2010). The complementary role of representations in design creativity: Sketches and models. Design creativity 2010 (p. 265–270). London:Springer. NULL
2. Alankus, G., & Kelleher, C. (2012). Reducing compensatory motions in video games for stroke rehabilitation. Paper presented at the CHI 2012 Conference, Austin University, Texas, 5–10 May 2012.
3. Alankus, G., Proffitt, R., Kelleher, C., et al. (2011). Stroke therapy through motion-based games: a case study. ACM Transactions on Accessible Computing, 4, 1–35.
4. Albers, P. C. H., & De Vries, H. (2001). Elo-rating as a tool in the sequential estimation of dominance strengths. Animal Behaviour, 61, 489–495.
5. Alnanih, R., Ormandjieva, O., & Radhakrishnan, T. (2014). A new methodology (CON-INFO) for context-based development of a mobile user interface in healthcare applications. In: Pervasive health: State-of-the-art & beyond (pp. 317–344).
Cited by
9 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献