Adaptive Game-Based Learning

Author:

Adcock Amy,Van Eck Richard

Publisher

Springer US

Reference26 articles.

1. Adcock, A. B., Watson, G. S., Morrison, G. R., & Belfore, L. A. (2010). Effective knowledge development in game-based learning environments: Considering research in cognitive processes and simulation design. In R. Van Eck (Ed.), Interdisciplinary models and tools for serious games: Emerging concepts and future directions (pp. 152–168). Hershey, PA: IGI Global.

2. Anderson, J. R., Boyle, C. B., & Reiser, B. J. (1985). Intelligent tutoring systems. Science, 228, 456–462.

3. Becker, K. (2010). Distinctions between games and learning: A review of current literature on games in education. In R. Van Eck (Ed.), Gaming & cognition: Theories and perspectives from the learning sciences (pp. 22–54). Hershey, PA: IGI Global.

4. Bonar, J., & Cunningham, R. (1988). Bridge: An intelligent tutor for thinking about programming. In J. Self (Ed.), Artificial intelligence and human learning. London: Chapman and Hall Computing.

5. Corbett, A., Anderson, J., Graesser, A., Koedinger, K., & VanLehn, K. (1999). Third generation computer tutors: Learn from or ignore human tutors? Proceedings of the 1999 Conference of Computer–Human Interaction (pp. 85–86). New York: Association of Computing Machinery.

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Lattice-Based Adaptation Model for Developing Adaptive Learning Games;Communications in Computer and Information Science;2023

2. Adaptive game-based learning in multi-agent educational settings;Journal of Computers in Education;2018-08-30

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