Associations Between Avid Action and Real-Time Strategy Game Play and Cognitive Performance: a Pilot Study

Author:

Dale Gillian,Green C. Shawn

Funder

Office of Naval Research

Publisher

Springer Science and Business Media LLC

Subject

General Medicine

Reference56 articles.

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2. Appelbaum, L. G., Cain, M. S., Darling, E. F., & Mitroff, S. R. (2013). Action video game playing is associated with improved visual sensitivity, but not alterations in visual sensory memory. Attention, Perception, & Psychophysics, 75(6), 1161–1167. doi: 10.3758/s13414-013-0472-7 .

3. Apperley, T. H. (2006). Genre and game studies: toward a critical approach to video game genres. Simulation & Gaming, 37(1), 6–23. doi: 10.1177/1046878105282278 .

4. Ball, K., & Owsley, C. (1993). The useful field of view test: a new technique for evaluating age-related declines in visual function. Journal of the American Optometric Association, 64(1), 71–79.

5. Basak, C., Boot, W. R., Voss, M. W., & Kramer, A. F. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychology and Aging, 23(4), 765–777. doi: 10.1037/a0013494 .

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