1. Adams, D. M., & Mayer, R. E. (2012). Examining the connection between dynamic and static spatial skills and video game performance. Building Bridges Across Cognitive Sciences Around the World: Proceedings of the 34th Annual Meeting of the Cognitive Science Society (CogSci 2012), (1), 1254–1259.
2. Appelbaum, L. G., Cain, M. S., Darling, E. F., & Mitroff, S. R. (2013). Action video game playing is associated with improved visual sensitivity, but not alterations in visual sensory memory. Attention, Perception, & Psychophysics, 75(6), 1161–1167. doi:
10.3758/s13414-013-0472-7
.
3. Apperley, T. H. (2006). Genre and game studies: toward a critical approach to video game genres. Simulation & Gaming, 37(1), 6–23. doi:
10.1177/1046878105282278
.
4. Ball, K., & Owsley, C. (1993). The useful field of view test: a new technique for evaluating age-related declines in visual function. Journal of the American Optometric Association, 64(1), 71–79.
5. Basak, C., Boot, W. R., Voss, M. W., & Kramer, A. F. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychology and Aging, 23(4), 765–777. doi:
10.1037/a0013494
.