Short-Term Effects of Video-Games on Cognitive Enhancement: the Role of Positive Emotions

Author:

Franceschini SandroORCID,Bertoni Sara,Lulli Matteo,Pievani Telmo,Facoetti AndreaORCID

Abstract

AbstractAccording to established background knowledge, playing is essential in human development and a power remediation tool in clinical populations. In clinical interventions, the beneficial roles of playing have often been sought and investigated in the specific features of the game, rather than in the positive emotions generated by playing. However, regardless of game specifications, cognitive enhancement could be driven by the emotions linked to play. Establishing the causal connections between play and cognitive enhancement should allow us to determine how to involve play in therapy, prevention and educational programmes. Today, video-gaming is one of the most diffused forms of play. In the first crossover randomized controlled trial, we compared the short-term effects induced by shooting and puzzle video-games in visual perception, sensorimotor and reading skills in children with developmental coordination disorder and dyslexia. The funnier and more activating game enhanced breadth of visual perception and reduced sensorimotor and reading disorders. Visual perception, sensorimotor and reading improvements correlated with fun. In the second crossover randomized controlled trial, comparing the effects of the same shooting with a fighting video-game in healthy young adults, we show that regardless of game characteristics, changes in positive emotions correlated with contextual reading enhancement, while play-driven biochemical activation boosted single word and pseudoword reading. The short-term effects induced by play could be a useful clinical tool for the prevention and treatment of multiple cognitive disorders.

Funder

Ministero dell’Istruzione, dell’Università e della Ricerca

Fondazione Cassa di Risparmio di Padova e Rovigo

Università degli Studi di Padova

Publisher

Springer Science and Business Media LLC

Subject

General Medicine

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1. Comparison of Acceptance vs. Abstinence Self-Control Techniques Effects on Procrastination and Well-Being in Video-Gamers;American Journal of Qualitative Research;2024-06-11

2. The Effects of Physical Activity Interventions on Children’s Perception: A Systematic Review and Meta-Analysis;Journal of Sports Science and Medicine;2024-06-01

3. The Benefits of Playing Action-Like Video Games on Salience Processing;International Journal of Human–Computer Interaction;2024-05-16

4. Comparative analysis of psychophysiological indicators of martial arts and e-sports athletes using the factor method;Scientific Journal of National Pedagogical Dragomanov University. Series 15. Scientific and pedagogical problems of physical culture (physical culture and sports);2024-03-23

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