Supporting the Individuation, Analysis and Gamification of Software Components for Acceptance Requirements Fulfilment

Author:

Calabrese Federico,Piras Luca,Giorgini Paolo

Publisher

Springer International Publishing

Reference25 articles.

1. Bassanelli, S., Vasta, N., Bucchiarone, A., Marconi, A.: Gamification for behavior change: a scientometric review. Elsevier Acta Psychol. J. (2022)

2. Calabrese, F.: Gamification with the Agon framework: a case study on privacy requirements modeling. Bachelor thesis, University of Trento, Italy (2018)

3. Calabrese, F., Piras, L., Giorgini, P.: Models and dataset related to Case Study and Evaluation, respectively. https://data.mendeley.com/datasets/6s4c87c494/4 and https://data.mendeley.com/datasets/rczj54927m/1

4. Chung, L., Nixon, B., Yu, E., Mylopoulos, J.: Non-Functional Requirements in Software Engineering. Springer, New York (2012)

5. Deterding, S.: The lens of intrinsic skill atoms: a method for gameful design. Hum.-Comput. Interact. J. 30(3–4), 294–335 (2015)

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