Gamified CollectiveEyes: A Gamified Distributed Infrastructure for Collectively Sharing People’s Eyes
Author:
Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-49008-8_2
Reference21 articles.
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2. Deterding, S., Dixon, D., Khaled, R., Nacke, L.: From game design elements to gamefulness: defining “gamification”. In: Proceedings of the 15th International Academic MindTrek Conference (2011)
3. Hamari, J., Sjöklint, M., Ukkonen, A.: The sharing economy: why people participate in collaborative consumption. J. Assoc. Inf. Sci. Technol. 67(9) (2015)
4. Ikeuchi, K., Otsuka, K., Yoshii, A., Sakamoto, M., Nakajima, T.: KinecDrone: enhancing somatic sensation to fly in the sky with Kinect and AR.Drone. In: Proceedings of the 5th Augmented Human International Conference (AH ‘14) (2014)
5. Kasahara, S., Rekimoto, J.: JackIn: integrating first-person view with out-of-body vision generation for human-human augmentation. In: Proceedings of the 5th Augmented Human International Conference (AH ‘14) (2014)
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