Virtual Environments: Constraints and Possibilities

Author:

Champion Erik

Publisher

Springer International Publishing

Reference60 articles.

1. Ahir K, Govani K, Gajera R, Shah M (2020) Application on virtual reality for enhanced education learning, military training and sports. Augment Human Res 5(1):1–9

2. Anderson M (2003) Computer games & archaeological reconstruction: the low cost VR, Enter the past CAA 2003—Enter the past + Workshop 8—Archäologie und computer conference, Vienna

3. Baños RM, Botella C, Alcañiz M, Liaño V, Guerrero B, Rey B (2004) Immersion and emotion: their impact on the sense of presence. Cyberpsychol Behav 7(6):734–741. https://doi.org/10.1089/cpb.2004.7.734. Accessed 17 Oct 2005

4. Benedikt M (1991) Cyberspace: first steps. MIT Press

5. Booth J (2003) Hawk-eye ushers in a brave new world. The Telegraph (SMH). http://www.smh.com.au/articles/2003/09/12/1063341777358.html?from%20=storyrhs

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