Culture and Life as Gameplay Experiences: A Theological Point of View
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-48020-1_4
Reference18 articles.
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2. Bylieva, D.: Artistic virtual reality. In: Bylieva, D., Nordmann, A. (eds.) PCSF 2021. LNNS, vol. 345, pp. 462–473. Springer, Cham (2022). https://doi.org/10.1007/978-3-030-89708-6_39
3. Oliveira, W., Hamari, J., Shi, L., et al.: Tailored gamification in education: a literature review and future agenda. Educ. Inf. Technol. 28, 373–406 (2023). https://doi.org/10.1007/s10639-022-11122-4
4. Chirkova, E.I., Chernovets, E.G., Zorina, E.V.: Enhancing the assimilation of foreign language vocabulary when working with students of the digital generation. Technol. Lang. 2(3), 89–97 (2021). https://doi.org/10.48417/technolang.2021.03.07
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