Communications Using Gamification for the Implementation of Urban Projects
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-48020-1_13
Reference27 articles.
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2. Shershneva, E.G.: Citizens perception of urban architectural space (on example of industrial city Ekaterinburg). IOP Conf. Ser.: Mater. Sci. Eng. 1079, 022003 (2021). https://doi.org/10.1088/1757-899X/1079/2/022003
3. Bylieva, D., Lobatyuk, V., Shestakova, I.: Shared micromobility: between physical and digital reality. Sustainability 14, 2467 (2022). https://doi.org/10.3390/su14042467
4. Andreou, M., Manika, S.: Citizen opinions on the organization of a smart city for housing, urban structures, and quality of life: the case of Kos Island, Greece. IOP Conf. Ser.: Earth Environ. Sci. 899, 012050 (2021). https://doi.org/10.1088/1755-1315/899/1/012050
5. Celino, I., Calegari, G.R., Fiano, A.: Towards Talkin’Piazza: Engaging citizens through playful interaction with urban objects. In: 2016 IEEE International Smart Cities Conference (ISC2), pp. 1–5. IEEE, Trento (2016). https://doi.org/10.1109/ISC2.2016.7580809
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