The Beginning of the Gaming Era, Parental Controls and Technical Acumen
Author:
Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-48020-1_9
Reference18 articles.
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2. Baxter-Webb, J.: The role of gaming platforms in young males’ trajectories of technical expertise. ToDIGRA. 2(3) (2016). https://doi.org/10.26503/todigra.v2i3.54
3. Becker, H.J.: Who’s wired and who’s not: children’s access to and use of computer technology. Future Child. 10, 44 (2000). https://doi.org/10.2307/1602689
4. Monaro, F.: The pledge, the turn, the prestige: the border between magic and technology as practices. Technol. Lang. 9, 30–41 (2022). https://doi.org/10.48417/technolang.2022.04.04
5. Milani, B.: On the mythical atmosphere of the digital world. Technol. Lang. 9, 21–29 (2022). https://doi.org/10.48417/technolang.2022.04.03
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