A Review of Game Design Techniques for Managing Suspense
Author:
Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-28993-4_13
Reference55 articles.
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3. Bailey, E., Zhu, Y.: A computational model of suspense for non-narrative gameplay. In: Proceedings of the 24th International Conference on Information Visualisation (IV), pp. 767–770. IEEE (2020)
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5. Brewer, W.F., Lichtenstein, E.H.: Stories are to entertain: a structural-affect theory of stories. J. Pragmat. 6(5), 473–486 (1982)
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