A Practical Low Latency System for Cloud-Based VR Applications

Author:

Tian Shuangfei,Yang Mingyi,Zhang Wei

Publisher

Springer International Publishing

Reference14 articles.

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4. Chan, K., Ichikawa, K., Watashiba, Y., Iida, H.: Cloud-based VR gaming: our vision on improving the accessibility of VR gaming. In: Proceedings of the International Symposium on Ubiquitous Virtual Reality, pp. 24–25 (June 2017)

5. Espelien, J.: The future of consumer VR and its impact on video viewing, 2016–2025 (January 2016). http://tdgresearch.com/report/the-future-of-cons umervr-and-its-impact-on-video-viewing-2016-2025/

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