The Difficulties in Usability Testing of 3-Dimensional Software Applying Eye-Tracking Methodology – Presented via Two Case Studies of Evaluation of Digital Human Modelling Software
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Publisher
Springer International Publishing
Link
http://link.springer.com/content/pdf/10.1007/978-3-030-49907-5_22
Reference19 articles.
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2. Jowers, I., Prats, M., McKay, A., Garner, S.: Evaluating an eye tracking interface for a two-dimensional sketch editor. CAD Comput. Aided Des. 45, 923–936 (2013). https://doi.org/10.1016/j.cad.2013.01.006
3. Almeida, S., Mealha, Ó., Veloso, A.: Video game scenery analysis with eye tracking. Entertain. Comput. 14, 1–13 (2016). https://doi.org/10.1016/j.entcom.2015.12.001
4. Babicsné Horváth, M., Hercegfi, K., Fergencs, T.: Comparison of Digital Human Model-Based Ergonomic Software Using Eye-Tracking Methodology – Presenting Pilot Usability Tests (2019). https://doi.org/10.1007/978-3-030-22216-1_2
5. Riihiaho, S.: Usability Testing. In: The Wiley Handbook of Human Computer Interaction Set, pp. 255–275. Wiley Blackwell (2017). https://doi.org/10.1002/9781118976005.ch14
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