Author:
Saprikis Vaggelis,Vlachopoulou Maro
Publisher
Springer International Publishing
Cited by
2 articles.
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1. Gamification in Real-World Applications: Interactive Maps and Augmented Reality;Level Up! Exploring Gamification's Impact on Research and Innovation;2024-05-14
2. Positive and Negative Impacts of Gamification on the Fitness Industry;European Journal of Investigation in Health, Psychology and Education;2023-08-02