Overcoming Knowledge Stickiness in International Business Simulation Games

Author:

Thoumrungroje Amonrat,Racela Olimpia C.,Chintakananda Asda

Publisher

Springer International Publishing

Reference39 articles.

1. Adobor, H., & Daneshfar, A. (2006). Management simulations: Determining their effectiveness. Journal of Management Development, 25(2), 151–168.

2. Avramenko, A. (2012). Enhancing students’ employability through business simulation. Education + Training, 54(5), 355–367.

3. Ben-Zvi, T., & Carton, T. C. (2008). From rhetoric to reality: Business games as educational tools. INFORMS Transactions on Education, 9(1), 10–18.

4. Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research Psychology, 3(2), 77–101.

5. Brauner, P., Philipse, R., & Ziefle, M. (2016). Projecting efficacy and use of business simulation games in the production domain using technology acceptance models. In C. Schlick & S. Trzcieliński (Eds.), Advances in ergonomics of manufacturing: Managing the enterprise of the future (pp. 607–620). Springer.

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