1. Ferguson, C., Lewis, R., Wilks, C., Picard, R.: The guardians: designing a game for long-term engagement with mental health therapy. In: IEEE Conference on Games (CoG), pp. 1–8. IEEE, Copenhagen (2021). https://doi.org/10.1109/CoG52621.2021.9619026
2. Mueller, F., Khot, R.A., Gerling, K., Mandryk, R.: Exertion games. In: Foundations and Trends® in Human–Computer Interaction, vol. 10, no. 1, pp. 1–86. Now Publishers Inc. United States (2016). https://doi.org/10.1561/1100000041
3. Ceballos Rubio, M.A., Rodríguez Rodríguez, M.: Análisis cinemático del golpe recto a la cara a larga distancia, de tres boxeadores de la categoría 13–14 años de la EIDE provincial Guantánamo [Kinematic analysis of the straight punch to the face at long distance, of three boxers of the 13–14 years old category of the EIDE Guantánamo province]. In: EFDeportes.com, Revista Digital. Buenos Aires, vol. 19, no. 193, June 2014. EFDeportes Homepage. https://www.efdeportes.com/efd193/analisis-cinematico-del-golpe-recto-de-boxeadores.htm
4. Ahuja, K., Mayer, S., Goel, M., Harrison, C.: Pose-on-the-go: approximating user pose with smartphone sensor fusion and inverse kinematics. In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ‘21), Article 9, pp. 1–12. Association for Computing Machinery, New York (2021). https://doi.org/10.1145/3411764.3445582
5. Oyebode, O., Ganesh, A., Orji, R.: TreeCare: development and evaluation of a persuasive mobile game for promoting physical activity. In: 2021 IEEE Conference on Games (CoG), pp. 1–8. IEEE, Copenhagen (2021)