1. Alter, A. (2017). Irresistible: The rise of addictive technology and the business of keeping us hooked. Penguin Books.
2. American Psychiatric Association. (2023). Internet gaming. https://www.psychiatry.org/patients-families/internet-gaming
3. Averitt, N. W. (1981). The meaning of unfair acts or practices in Section 5 of the Federal Trade Commission Act. Georgetown Law Review, 70(1), 225–296.
4. Averitt, N. W., & Lande, R. H. (1997). Consumer sovereignty: A unified theory of antitrust and consumer protection law. Antitrust Law Journal, 65, 713–756.
5. Bean, A. M., Nielsen, R. K. L., van Rooij, A. J., & Ferguson, C. J. (2017). Video game addiction: The push to pathologize video games. Professional Psychology: Research and Practice, 48(5), 378–389. https://doi.org/10.1037/pro0000150