Early Estimation of Level Difficulty in Mobile-Games

Author:

Aguareles Maria,Badiella Llorenç,Baró Jordi,Jovani Mar,Lopez Daniel,Molero Alejandro,Morrill James,Peyman Mohammad,Villa Aleix Ruiz de,Sachak-Pratwa Rahil

Publisher

Springer International Publishing

Reference8 articles.

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2. M. Csikszentmihalyi, Flow: The Psychology of Optimal Experience 01 (1990)

3. A. Dietrich, Neurocognitive mechanisms underlying the experience of flow. Consciousness Cognit. 13(4), 746–761 (2004)

4. R. Hunicke, M. Leblanc, R. Zubek, Mda: A formal approach to game design and game research, in Proceedings of the Challenges in Games AI Workshop, Nineteenth National Conference of Artificial Intelligence (Press, 2004), pp. 1–5

5. C. Kilgore, Gamasutra (2020). https://www.gamedeveloper.com/design/understanding-challenge

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