Author:
Lee Gi-bbeum,Lee Juhyun,Chang Mi,Lee Ji-Hyun
Publisher
Springer Nature Switzerland
Reference14 articles.
1. Müller, S., Kapadia, M., Frey, S. et al.: Statistical analysis of player behavior in minecraft. In: Proceedings of the 10th International Conference on the Foundations of Digital Games. Pacific Grove, CA, USA (2015)
2. Williamson, J., Li, J., Vinayagamoorthy, V., Shamma, D. A., Cesar, P.: Proxemics and social interactions in an instrumented virtual reality workshop. In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, pp. 1–13. Japan: Association for Computing Machinery, Yokohama, OL, Japan (2021)
3. Hall E.T.: The hidden dimension. Anchor (1969)
4. Williamson, J.R., O’Hagan, J., Guerra-Gomez, J.A., Williamson, J.H., Cesar, P., Shamma, D.A.: Digital proxemics: designing social and collaborative interaction in virtual environments. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 1–12. Association for Computing Machinery, New York, NY, USA (2022)
5. Fernandez-Duque, D., Johnson, M.L.: Attention metaphors: how metaphors guide the cognitive psychology of attention. Cogn. Sci. 23(1), 83–116 (1999)