Artificially Intelligent and Interactive 3D Hologram
Author:
Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-36004-6_50
Reference11 articles.
1. Anjos, R.K.D., et al.: Adventures in hologram space: exploring the design space of eye-to-eye volumetric telepresence. In: Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, pp. 1–5 (2019)
2. Mutis, I., Desai, R.: Immersion into holographic spaces to enhance engineering and architecture design interpretations. In: Computing in Civil Engineering 2019: Visualization, Information Modeling, and Simulation, pp. 63–70. American Society of Civil Engineers, Reston, VA (2019)
3. Huang, H., Chen, C.W., Hsieh, Y.W.: Factors affecting usability of interactive 3D holographic projection system for experiential learning. In: Learning and Collaboration Technologies. Design, Development and Technological Innovation: 5th International Conference, LCT 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part I 5, pp. 104–116 (2018). Springer. https://doi.org/10.1007/978-3-319-91743-6_7
4. Nakamura, K., Yamamoto, K., Ochiai, Y.: Computer generated hologram optimization for lens aberration. In: SIGGRAPH Asia 2022 Posters, pp. 1–2 (2022)
5. Sahin, E., Stoykova, E., Mäkinen, J., Gotchev, A.: Computer-generated holograms for 3D imaging: a survey. ACM Comput. Surv. 53(2), 1–35 (2020)
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