Behavior Tree Based Dynamic Task Planning Method for Robotic Live-Line Maintenance
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Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-13835-5_61
Reference11 articles.
1. Colledanchise, M., Ögren, P.: How BTs modularize hybrid control systems and generalize sequential behavior compositions, the subsumption architecture, and decision trees. IEEE Trans. Rob. 33(2), 372–389 (2017)
2. Mateas, M., Stern, A.: A behavior language for story-based believable agents. IEEE Intell. Syst. 17(4), 39–47 (2002)
3. Nicolau, M., Perez-Liebana, D., O’Neill, M., Brabazon, A.: Evolutionary BT approaches for navigating platform games. IEEE Trans. Comput. Intell. AI Games 9(3), 227–238 (2016)
4. Shoulson, A., Garcia, F.M., Jones, M., Mead, R., Badler, N.I.: Parameterizing behavior trees. In: Allbeck, J.M., Faloutsos, P. (eds.) Motion in Games. MIG 2011. LNCS, vol. 7060, pp. 144–155. Springer, Berlin, Heidelberg (2011). https://doi.org/10.1007/978-3-642-25090-3_13
5. Lecture Notes in Computer Science (Lecture Notes in Artificial Intelligence);I Bojic,2011
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