1. https://hssp.smhs.gwu.edu/news/community-medi-corp-program-expands-academy
2. A scoping review of immersive virtual reality into STEM education. IEEE Trans. Learn. Technol. 13(4), 748–761 (2020)
3. Wieman, C.: STEM education: active learning or traditional lecturing?; Waldrop M.: Teaching science by active learning; Brenner, T.: Active learning tip sheet; Salvetti, F., Bertagni, B.: The past and the future in teaching and learning STEM. Salvetti, F., Bertagni, B.: Hololens, augmented reality and teamwork. In: Salvetti, F., Bertagni, B. (eds.) Learning 4.0. Advanced Simulation, Immersive Experiences and Artificial Intelligence, Flipped Classrooms, Mentoring and Coaching. Franco Angeli, Milan (2018)
4. https://www.gwhatchet.com/2021/01/11/smhs-receives-grant-to-construct-mobile-learning-center-at-local-high-school/
5. Salvetti F., Bertagni B., Foreword: Learning 4.0 & STEAM Education. In: Salvetti F., Bertagni B. (Eds.). Learning 4.0. Advanced Simulation, Immersive Experiences and Artificial Intelligence, Flipped Classrooms, Mentoring and Coaching. Franco Angeli, Milan (2018)