Blending Boundaries: Design and Technology

Author:

Jones DerekORCID

Publisher

Springer International Publishing

Reference24 articles.

1. Addison, A., & O’Hare, L. (2008). How can massive multi-user virtual environments and virtual role play enhance traditional teaching practice? In Learning in virtual environments international conference (pp. 7–16). Open University.

2. Clark, S., & Maher, M. L. (2001). The role of place in designing a learner centred virtual learning environment. In Computer aided architectural design futures 2001: Proceedings of the ninth international conference held at the Eindhoven University of Technology, Eindhoven, the Netherlands, on July 8–11, 2001 (p. 187). Springer.

3. Corazzo, J., & Gharib, L. (2021). Everyday routines and material practices in the design studio. Design and Technology Education: An International Journal, 26(4), 144–164.

4. Cross, N., & Holden, G. (2020). Design education in the open. Open Arts Journal, 9. https://doi.org/10.5456/issn.2050-3679/2020w10

5. Damasio, A. (2006). Descartes’ error: Emotion, reason, and the human brain. Vintage.

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