Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes

Author:

Doumanis Ioannis,Economou Daphne

Publisher

Springer International Publishing

Reference24 articles.

1. Bellwood, P., Neuhaus, P., Juhra, C.: Adapting usability testing techniques to gather user requirements: an illustrative proposal. Stud. Health Technol. Inf. 164, 213–218 (2011)

2. Standardization, I.O.f.: Ergonomics of human-system interaction, Part 210: Human-Centred Design for Interactive Systems, ed, ISO 9241-210

3. Bowman, D.A., Gabbard, J.L., Hix, D.: A survey of usability evaluation in virtual environments: classification and comparison of methods, presence: teleoper. Virtual Environ. 11, 404–424 (2002)

4. Kaur, D.: A Usability Evaluation Method for Virtual Reality User Interfaces (2018)

5. Sawyerr, W., Brown, E., Hobbs, M.: Using a hybrid method to evaluate the usability of a 3D virtual world user interface. In: 2nd International Conference on Human Computer Interaction & Learning Technologies (ICHCILT 2013) Proceedings, Abu Dhabi (2013). https://goo.gl/TTSbzC . last accessed 14 May 2019

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