Why and How to Teach Physical Computing: Research and Practice in Computer Science Education at Secondary Schools

Author:

Grillenberger MareenORCID

Publisher

Springer International Publishing

Reference27 articles.

1. Banzi, M. (2011). Getting started with Arduino (2nd ed.). O’Reilly Media.

2. Barendsen, E., Grgurina, N., & Tolboom, J. (2016). A new informatics curriculum for secondary education in the Netherlands. In A. Brodnik & F. Tort (Eds.), Informatics in schools: improvement of informatics knowledge and perception (Vol. 9973, pp. 105–117). Springer. http://link.springer.com/10.1007/978-3-319-46747-4

3. Berland, M., Martin, T., & Benton, T. (2010). Programming standing up: Embodied computing with constructionist robotics. In J. E. Clayson & I. Kalas (Eds.), Constructionism 2010: Constructionist approaches to creative learning, thinking and education: Lessons for the 21st century. Library and Publishing Centre, Faculty of Mathematics, Physics and Informatics, Comenius University.

4. Berliner Senatsverwaltung für Bildung, Jugend und Familie und Ministerium für Bildung, Jugend und Sport des Landes Brandenburg [BSBJF & MBJSLB]. (2015). Teil C Informatik Wahlpflichtfach. http://bildungsserver.berlin-brandenburg.de/fileadmin/bbb/unterricht/rahmenlehrplaene/Rahmenlehrplanprojekt/amtliche_Fassung/Teil_C_Informatik_2015_11_10_WEB.pdf

5. Blikstein, P. (2013). Gears of our childhood: Constructionist toolkits, robotics, and physical computing, past and future. In Proceedings of the 12th International Conference on Interaction Design and Children at New York, New York, USA (pp. 173–182) ACM.

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