Domesticating Gaming: An Intergenerational Study of Online Gaming Behaviors Among Older Gamers
Author:
Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-41504-3_10
Reference44 articles.
1. Adams, Ernest. 2014. Fundamentals of game design. New Jersey: Pearson Education.
2. Allaire, Jason C., Anne Collins McLaughlin, Amanda Trujillo, Laura A. Whitlock, Landon LaPorte, and Maribeth Gandy. 2013. Successful aging through digital games: Socioemotional differences between older adult gamers and non-gamers. Computers in Human Behavior 29 (4): 1302–1306.
3. Atchley, Robert C. 1989. A continuity theory of Normal aging. The Gerontologist 29 (2): 183–190.
4. Báez, Marcos, Francisco Ibarra, Iman Khaghani Far, Michela Ferron, and Fabio Casati. 2016. Online Group-exercises for Older Adults of Different Physical Abilities. 2016 International Conference on Collaboration Technologies and Systems (CTS): 524–533.
5. Barbosa Neves, Barbara, Rachel Franz, Rebecca Judges, Christian Beermann, and Ron Baecker. 2019. Can digital technology enhance social connectedness among older adults? A feasibility study. Journal of Applied Gerontology 38 (1): 49–72.
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