Rasch Model Case Study: Investigating Cognitive Performances of School Children's Museum Learning Experiences

Author:

Alwi AsmidahORCID

Publisher

Springer International Publishing

Reference64 articles.

1. Abu Bakar, J. A., Gopalan, V., Zulkifli, A. N. & Alwi, A. (2018). Design and development of mobile augmented reality for physics experiment. In N. Abdullah, W. Wan Adnan, M. Foth (Eds.), User science and engineering—5th international conference, i-USEr 2018, Communications in Computer and Information Science, Vol. 886. Springer.

2. Adams, R. J. & Khoo, S. (1996). Quest: The interactive test analysis system. Australian Council for Educational Research.

3. Alemdag, E. & Cagiltay, K. (2018). A systematic review of eye tracking research on multimedia learning. Computers and Education, 125, 413–428. https://doi.org/10.1016/J.Compedu.2018.06.023.

4. Ali, R., Abu Bakar, Z., & Akhtar, N. (2014). The demarcation of cognitive and learning style: Myth or reality as an impediment in educational research. Journal of Psychological and Educational Research, 22(20), 76–101.

5. Alwi, A. (2020). Interactive Effects of Information Systems Interfaces (ISI) and Personal Cognitive Preferences in Museum Learning Experiences. http://researchbank.rmit.edu.au/eserv/rmit:163034/Alwi.pdf. (Doctor of Philosophy Full fulfilment). RMIT University.

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