An Educational Strategy Based on Virtual Reality and QFD to Develop Soft Skills in Engineering Students

Author:

Pinzón-Cristancho BellanireORCID,Calderón-Torres Hebert AlbertoORCID,Mejía-Moncayo CamiloORCID,Rojas Alix E.ORCID

Publisher

Springer International Publishing

Reference13 articles.

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3. Chittaro, L., Ranon, R.: Web3D technologies in learning, education and training: motivations, issues, opportunities. Comput. Educ. 49(1), 3–18 (2007). https://doi.org/10.1016/j.compedu.2005.06.002

4. Dorling, A., McCaffery, F.: The gamification of SPICE. Commun. Comput. Inf. Sci. 290 CCIS, 295–301 (2012)

5. Franco, C.A.: La integración de las necesidades del cliente en los productos y servicios de la empresa. Estudios Gerenciales 73, 33–42 (1999)

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