Games—Playing with Borders of Reality, or the First Act

Author:

Kamm Björn-Ole

Publisher

Springer International Publishing

Reference196 articles.

1. Alimurung, Gendy. 2019. “How Dungeons & Dragons Somehow Became More Popular Than Ever.” Washington Post. https://www.washingtonpost.com/entertainment/how-dungeons-and-dragons-somehow-became-more-popular-than-ever/2019/04/18/fc226f56-5f8f-11e9-9412-daf3d2e67c6d_story.html (accessed 2020/02/20).

2. Appelcline, Shannon. 2014a. Designers & Dragons: A History of the Roleplaying Game Industry—The 00s. Silver Spring: EvilHat.

3. ———. 2014b. Designers & Dragons: A History of the Roleplaying Game Industry—The 70s. Silver Spring: EvilHat.

4. ———. 2014c. Designers & Dragons: A History of the Roleplaying Game Industry—The 80s. Silver Spring: EvilHat.

5. ———. 2014d. Designers & Dragons: A History of the Roleplaying Game Industry—The 90s. Silver Spring: EvilHat.

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