Future Directions in Games for Serious Contexts: A Conversation About Transferability

Author:

Wanick Vanissa,Stallwood James,Xavier Guilherme

Publisher

Springer Nature Switzerland

Reference13 articles.

1. Alvarez, J., Djaouti, D., Louchart, S., Lebrun, Y., Zary, N., Lepreux, S., Kolski, C.: A formal approach to distinguish games, toys, serious games & toys, serious re-purposing & modding and simulators. IEEE Trans. Games. (2022).

2. Protopsaltis, A., Panzoli, D., Dunwell, I., de Freitas, S.: Repurposing serious games in health care education. IFMBE Proc. 29, 963–966 (2010)

3. Chettoor Jayakrishnan, G., Banahatti, V., Lodha, S.: GOVID: repurposing serious game for enterprise COVID-19 awareness. ACM Int. Conf. Proc. Ser., 11–18 (2021)

4. Gómez-Rodríguez, A., González-Moreno, J.C., Ramos-Valcárcel, D., Vázquez-López, L.: Modeling serious games using AOSE methodologies. In: International Conference on Intelligent Systems Design and Applications, ISDA, pp. 53–58 (2011)

5. Ninaus, M., Nebel, S.: A systematic literature review of analytics for adaptivity within educational video games. Front. Educ. (Lausanne). 5, 308 (2021)

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