1. Sherman, W.R., Craig, A.B.: Understanding Virtual Reality: Interface, Application, and Design. Morgan Kaufmann, Cambridge (2018)
2. Forbes: VR Wave Breaking Outside The Home.
https://www.forbes.com/sites/charliefink/2018/05/28/vr-wave-breaking-outside-the-home/#67259296770e
. Accessed 06 July 2019
3. Venturebeat: VR arcades are playing a leading role in the consumer market.
https://venturebeat.com/2018/07/05/vr-arcades-are-playing-a-leading-role-in-the-consumer-market
. Accessed 06 July 2019
4. Kari, T., Makkonen, M.: Explaining the usage intentions of exergames. In: Proceedings of the 35th International Conference on Information Systems, pp. 1–18. Association for Information Systems (AIS), Auckland, New Zealand (2014)
5. Mueller, F., Khot, R.A., Gerling, K., Mandryk, R.: Exertion games. Found. Trends® Hum.–Comput. Interact. 10(1), 1–86 (2016)