Users’ Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences

Author:

Galdieri RiccardoORCID,Haggis-Burridge MataORCID,Buijtenweg Thomas,Carrozzino MarcelloORCID

Publisher

Springer International Publishing

Reference8 articles.

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2. Cummings, A. H.: The evolution of game controllers and control schemes and their effect on their games. In: The 17th annual university of southampton multimedia systems conference (Vol. 21). (2007)

3. Ke, X., Wagner, C.: The Impact of Game Peripherals on the Gamer Experience and Performance. In: International Conference on Human-Computer Interaction (pp. 256–272). Springer, Cham. (2019)

4. Rogers, R., Bowman, N.D., Oliver, M.B.: It’s not the model that doesn’t fit, it’s the controller! The role of cognitive skills in understanding the links between natural mapping, performance, and enjoyment of console video games. Comput. Human Behav. 49, 588–596 (2015)

5. Biocca, F.: The cyborg’s dilemma: Progressive embodiment in virtual environments. Journal of computer-mediated communication, 3(2), JCMC324. (1997)

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1. Users’ Evaluation of Procedurally Generated Game Levels;Lecture Notes in Computer Science;2021

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