Procedural Generation of Levels for the Angry Birds Videogame Using Evolutionary Computation

Author:

Salinas-Hernández Jaime,Garcia-Valdez Mario

Publisher

Springer International Publishing

Reference20 articles.

1. Rovio Entertainment Corporation. Angry Birds (2009)

2. Stephenson, M.J.B., Renz, J., Ge, X., Ferreira, L.N., Togelius, J., Zhang, P.: The 2017 AIBIRDS Level Generation Competition. IEEE Trans. Games, 1–1 (2018)

3. Stephenson, M., Renz, J., Ferreira, L., Togelius, J.: Competitions—IEEE Conference on Computational Intelligence and Games, 14–17 August 2018, Maastricht (The Netherlands)

4. Togelius, J., Shaker, N., Nelson, M.J.: Introduction. In: Shaker, N., Togelius, J., Nelson, M.J. (eds.) Procedural Content Generation in Games: A Textbook and an Overview of Current Research, pp. 1–15. Springer, Heidelberg (2016)

5. Togelius, J., Yannakakis, G.N., Stanley, K.O., Browne, C.: Search-based procedural content generation: a taxonomy and survey. IEEE Trans. Comput. Intell. AI Games 3, 172–186 (2011)

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