1. Bianchi, Melissa. “Claws and Controllers: Werewolves and Lycanthropy in Digital Games.” In “Werewolves: Studies in Transformations,” edited by Kaja Franck and Janine Hatter. Special issue, Revenant: Critical and Creative Studies of the Supernatural 2, no. 1, (December 2016): 127–45.
2. Bartle, Richard A., Designing Virtual Worlds. Berkeley: New Riders, 2004.
3. Bogost, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge: The MIT Press, 2010.
4. Caracciolo, Marco. “Animal Mayhem Games and Nonhuman-Oriented Thinking.” Game Studies 21, no. 1 (May 2021). http://gamestudies.org/2101/articles/caracciolo.
5. Chang, Alenda Y. “Digital Games.” In The Cambridge Companion to Literature and the Anthropocene, edited by John Parham, 163–77. Cambridge: Cambridge University Press, 2021.