Gamification and Storytelling Enhancing Successful Wine and Food Tourism Products

Author:

Liberato DáliaORCID,Liberato PedroORCID,Nunes Marta

Publisher

Springer International Publishing

Reference48 articles.

1. Araújo, N., Gomes, R. A., & Cardoso, L. (2019). La Gamificación aplicada al Sector Turístico: Análisis sistemático sobre la base de datos Scopus. International Journal of Marketing, Communication and New Media, 7(12), 5–23.

2. Barreto, A. (2018). Douro, Rio., Gente e Vinho. (2nd Ed.) Relógio D'Água Editores.

3. Basaraba, N., Conlan, O., Edmond, J., & Arnds, P. (2019). Digital narrative conventions in heritage trail mobile apps. New Review of Hypermedia and Multimedia, 25, 1–30.

4. Bassano, C., Barile, S., Piciocchi, P., Spohrer, J., Iandolo, F., & Fisk, R. (2019). Storytelling about places: Tourism marketing in the digital age. Cities, 87, 10–20.

5. Bryon, J. (2012). Tour guides as storytellers—From selling to sharing. Scandinavian Journal of Hospitality and Tourism, 12(1), 27–43.

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1. Technology Applications in the Competitiveness of Tourism Destinations;Smart Innovation, Systems and Technologies;2024

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