Author:
Zhao Fan,Hoyt Gene,Muniz Rebeca
Publisher
Springer Nature Switzerland
Reference15 articles.
1. Xie, J., Li, J., Geng, Y.: Blended learning in computer hardware course education. In: 2008 International Conference on Computer Science and Software Engineering, vol. 5, pp. 905–908. IEEE (2008)
2. Ackovska, N., Ristov, S.: Hands-on improvements for efficient teaching computer science students about hardware. In: 2013 IEEE Global Engineering Education Conference (EDUCON), pp. 295–302. IEEE (2013)
3. Bal, E., Bicen, H.: Computer hardware course application through augmented reality and QR code integration: achievement levels and views of students. Procedia Comput. Sci. 102, 267–272 (2016)
4. Krüger, J.T., Höffler, T.N., Wahl, M., Knickmeier, K., Parchmann, I.: Two comparative studies of computer simulations and experiments as learning tools in school and out-of-school education. Instr. Sci. 50(2), 169–197 (2022)
5. Alrashidi, M., Callaghan, V., Gardner, M., Elliott, J.B.: The pedagogical virtual machine: supporting learning computer hardware and software via augmented reality. In: Proceedings of the 3rd European Immersive Education Summit, pp. 28–29, November 2013