Author:
Schaffer Owen,Fang Xiaowen
Publisher
Springer International Publishing
Reference68 articles.
1. IJsselsteijn, W., De Kort, Y., Poels, K., Jurgelionis, A., Bellotti, F.: Characterising and measuring user experiences in digital games. In: International Conference on Advances in Computer Entertainment Technology, p. 27 (2007)
2. Mekler, E.D., Bopp, J.A., Tuch, A.N., Opwis, K.: A systematic review of quantitative studies on the enjoyment of digital entertainment games. In: Proceedings of the 32nd Annual ACM Conference on Human Factors in Computing Systems, pp. 927–936. ACM, New York (2014)
3. Fang, X., Chan, S., Brzezinski, J., Nair, C.: Development of an instrument to measure enjoyment of computer game play. Int. J. Hum.-Comput. Interact. 26, 868–886 (2010)
4. Nabi, R.L., Krcmar, M.: Conceptualizing media enjoyment as attitude: implications for mass media effects research. Commun. Theory 14, 288–310 (2004)
5. Klimmt, C., Hefner, D., Vorderer, P.: The video game experience as “true” identification: a theory of enjoyable alterations of players’ self-perception. Commun. Theory 19, 351–373 (2009)
Cited by
17 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献